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    <div class="postheader"><h1>Chaos Dwarf Strategy</h1></div>
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by Carl_Stoneyard (
<a target="_blank" href="http://fumbbl.com/help:ChaosDwarfStrategy">FUMBBL</a>
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<p>Chaos Dwarf teams employ an interesting mix of strength and speed. Think of the Chaos Dwarf team as a 17th-century army: The blockers are the regular infantry that can be relied upon to survive and stand their ground. The big guy are the powerful but unreliable and expensive mercenaries. Your hobgoblins are the cheap auxillary troops used to plug gaps in the frontline or to do behind-the-line duty. And the bull centaurs? Well you guessed it. They are the cavalry.</p>
<p><a href="/playbook/Chaos Dwarves/index.cfm?playbook=chaos-dwarf-strategy">(More...)</a></p>
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    <div class="postheader"><h1>Chaos Dwarf Team Tactics</h1></div>
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by Andy Meechan, with Harald Hedlund (
<a target="_blank" href="http://www.df.lth.se/~arnholm/blood/chaosdwarf.html">Blood Bowl Home of @rnholm</a>
)
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<p>Ask anyone to name the worst team in Blood Bowl and Chaos Dwarf isn't far from their lips. This doesn't sound unreasonable for a team where it's best players on par with the Dwarf Longbeards and it's Linemen are notoriously stupid. Welcome then to the tactics you need to make your opponents shut up and take notice of you Big Hats and learn that the Hobgoblins are hardly notoriously stupid. Dangerously stupid perhaps…</p>
<p>Prepare to be enlightened.</p>
<p><a href="/playbook/Chaos Dwarves/index.cfm?playbook=chaos-team-tactics">(More...)</a></p>
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    <div class="postheader"><h1>Iddy Up...</h1></div>
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by C. Matt Billman (
<a target="_blank" href="http://www.blood-bowl.net/BBMagArticles/GiddyUp.html">www.blood-bowl.net</a>
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<p>For the true competitor, if you've ever played in a Blood Bowl league before you'll know that competitiveness radiates form every BB player. I see this in BB more than any other GW game. Maybe it's because you only control eleven or so pieces (each with their own name!) and one tends to get attached to them as they increase their skills throughout the league play. The best, well-rounded team out there is the Chaos Dwarf team. Ah, ah, ah… now let me explain, Elf-lovers, let me explain… there are three reasons why this is true. Now, I know you're saying they don't have a thrower or a catcher. Well, that's true but in league player durability and survivability play a bigger role in being competitive than finesse any day Elfy!</p>
<p><a href="/playbook/Chaos Dwarves/index.cfm?playbook=iddy-up">(More...)</a></p>
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    <div class="postheader"><h1>The Complete Chaos Dwarf Digest</h1></div>
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by Babs (
<a target="_blank" href="http://www.geocities.com/Area51/Hollow/3631/chaosd1.htm">Paradigm Central</a>
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<p>I've never thought of my Chaos Dwarf teams as the most successful teams I've coached – but over my entire 3rd Edition Blood Bowl coaching career – of the three times I've coached Chaos Dwarves – I've won the league three times. Quite suprising. I think that a primary reason (not the primary – but contributing) is that other players are not used to playing against the Chaos dwarfs and the element of suprise counts for upset win again and again.</p>
<p><a href="/playbook/Chaos Dwarves/index.cfm?playbook=complete-chaos-dwarf-digest">(More...)</a></p>
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